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 Ninjie Menio Jutsu (Done)

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Son



Posts : 12
Join date : 2011-10-28

PostSubject: Ninjie Menio Jutsu (Done)   Sat 29 Oct 2011, 5:09 pm

Elements:
Main: Water
Subs:
Thrid

Kekkei Genkai: [Lava Release/Lava Manipulation(Bjuu)]

Summonings: [None Yet.]

Weapons: [Very long Samurai Blade.]

Lava Manipulation:
Rank: E-S
Range: Short to Long
Explain:
This allows Menio to Manipulation his Lava at will, seeing as he has no comptelly full training of his Jutsu, he only has the E-C version of this Jutsu.

Lava Manipulation Will of Shield:
Rank: C
Range: Short to Medium
Explain:
This allows him to use his allow at will, and conjure other lava heated elements, into a flowing row of rivers, around the air, to block most physical attacks and some Ninjutsu, High Speed moves can penetration through the lava, in the cost of there limb, or whatever part of there body that touched the lava to come off from it's socket.




Last edited by Son on Sat 29 Oct 2011, 5:26 pm; edited 1 time in total
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Son



Posts : 12
Join date : 2011-10-28

PostSubject: Re: Ninjie Menio Jutsu (Done)   Sat 29 Oct 2011, 5:12 pm

Water Ninjutsu:

E-D rank

Suiton: Chiisaimizubakahatsu (Tiny Water Explosion)
Rank: “D”
Type: Ninjutsu
Effect: Creates a small wave of water that rushes towards an opponent.
Special: "Handseals"
Drawback: N/A
Description: The user performs the handseals described in special. There, they release chakra into the water and send a small tidal wave (about five feet tall) towards the opponent. The water moves at a speed of about ten miles per hour, so a direct hit from the water can be painful, but not life-threatening.


Fuuin no Tsukurite [Seal Creator]
Rank: D
Requirements: Ink or required seal-creating liquid (Blood, etc).
Description: The user manipulates their ink, such that they are able to right with it on a solid surface without moving their hands. This can be used to produce seals rather quickly, or write letters when one’s hand writing needs to be hidden.

Suijuu Kokyuu no Jutsu [Underwater Breathing Technique]
Rank: D
Requirements: None.
Description: A fairly simple water manipulation jutsu, this technique provides the ability to breathe underwater for a maximum of fifteen minutes. This ability doesn't require the use of handseals.

Suiton: Baberu Bi-mu [Water Release: Bubble Beam]
Rank: D
Requirements: None.
Description: The user will start with a few handseals before being able to release a stream of bubbles from his mouth. These bubbles will shoot at good speed towards the target, and will explode upon contact causing them to flinch. A skilled Suiton user can make the bursting of those bubbles rather painful.

C rank:

Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/4 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.


Last edited by Son on Sat 29 Oct 2011, 5:27 pm; edited 2 times in total
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Son



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PostSubject: Re: Ninjie Menio Jutsu (Done)   Sat 29 Oct 2011, 5:14 pm

Genjutsu:


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Son



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Join date : 2011-10-28

PostSubject: Re: Ninjie Menio Jutsu (Done)   Sat 29 Oct 2011, 5:20 pm

None Element Jutsu:


E-D Rank:

Hakken no Jutsu [Detection Technique]
Rank: D
Requirements: None.
Description: The user pumps chakra into his nose to significantly increase his smelling capabilities.

Koe no Mozouhin [Voice Imitation]
Rank: D
Requirements: None.
Description: The user uses chakra to alter his larynx and vocal tract to change the way his voice sounds. This can be used to make the user sound like an animal, an adult, of the opposite sex, etc. This ability requires neither chakra nor hand seals.

C Rank:

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Requirements: None.
Description: Through one handseal, the user will be able to disappear from their previous position and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either. Also, the user is merely traveling quickly, not teleporting, so it can't be used to escape when they are tied up or locked up.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.

B rank:



Kage Bunshin no Jutsu [Shadow Clone Technique]
Rank: B (Kinjutsu)
Requirements: None.
Description: Being a forbidden and advanced ninjutsu, only a few people know this technique perfectly. It is similar to Bunshin no Jutsu since the main function is to create clones. However, Kage Bunshin no Jutsu doesn't create mere illusion clones. This jutsu can create clones that are real, and can deal physical damage, as well as take a portion of the users chakra into themselves. The amount of chakra is always a direct split of the users remaining chakra, spread evenly amongst the created clones. These clones are identical to the user and even maintain their own chakra circulatory system. They are capable of bleeding and disappear after being struck or on the users command. Upon dispersal, the memories and acquired knowledge of the clone will return to the original users body; these memories increase in clarity as the users rank increases, with perfect memory retention only possible as an Elite Jounin. This technique does not cut down on the amount of training required and in no way affects training costs.

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Son



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Join date : 2011-10-28

PostSubject: Re: Ninjie Menio Jutsu (Done)   Sat 29 Oct 2011, 5:24 pm

Medical Jutsu:

Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.


Sansokyoukyuu (Oxygen Supply)
Rank: D
Skill: Ninjutsu
Effect: Widens the respiratory passages to allow a higher oxygen flow.
Special: --
Drawback: User must maintain for at two movements in order to make sure the passages remain fully open.
Description: The user focuses chakra out into their hands, creating a faint, green-white glow around the user’s hands. The chakra flows into the respiratory system, widening the passages and stimulating the flow of oxygen. After two movements, the flow is restored normally, clearing most obstructions via chakra.


Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four movements in a cured or healthy body will cause a fever to break out.


Ketsuki Gyouku (Blood Coagulation)
Rank: D,C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.


Suji Rirakkusu (Muscle Relaxer)
Rank: D
Skill: Ninjutsu
Effect: Relaxes the muscles.
Special:
Drawback: If overused, can erase muscle memory.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles over a course of two movements. If used for four movements or longer, the user’s muscles will soften and their muscle memory will fade.


Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.


Seimei no Jutsu (Clean and Pure Technique)
Rank: D Rank
Skill: Medical Ninjutsu
Effect: Cleans out a wound so that it can be bandaged and fixed properly.
Special: ---
Drawback: The technique is difficult to use on large wounds, requiring greater chakra precision to ensure a properly cleaned wound. Is not effective against poisons unless the technique is administered immediately on the area where the poison was entered, and only works on poisons which are placed upon items, and not poisons that are inhaled. Only removes Poisons D Rank or lower.
Description: As everyone within the medical profession is aware, in order to stimulate proper healing without fear of infection, a wound, before healing, should be properly cleaned. In order to save patients from experiencing a greater amount of pain, a medical genius invented this technique. By channeling chakra through the hands, a clear white light envelops them. Then, channeling this white chakra into the wound, the user removes impurities within the wound, such as dirt and grime. It also works to actively remove bacteria in the area of the wound. Once completed, the wound is clean and ready to heal. This technique, as a side effect, helps reduce the visibility of scarring as a result of injury. One movement for every six inches is required.
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Shao Kahn



Female Posts : 47
Join date : 2011-10-18
Age : 26

PostSubject: Re: Ninjie Menio Jutsu (Done)   Sat 29 Oct 2011, 5:50 pm

APPROVED

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